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These are the rules we use in our beach
touch social competition at Sandstorm Beach Club.
Game Time: 15
minutes each half, 2 minute break between
halves
Team
Composition: Ideally, each team should have 6 players (4
players and 2 substitutes)
Game Format: A game is played between 4
attacking players (team in possession) and 3 defending
players.
[This is the maximum numbers of
players allowed on the field at any time. For mixed games, there must
be at least 1 female on the field at all
times.]
Scoring: The object of the game is to score
more touchdowns than the opposition team.
1 point – touchball
placed anywhere on or over the scoreline 2 points –
touchball placed between 2 cones in middle of the scoreline 3
points -touchball placed on the blue cone (positioned in the
right attacking corner behind the
scoreline)
Basic Rules: The 5 touch rule applies, that is, the attacking team has 5
touches while in possession of the touchball. After the fifth touch, a change of possession
occurs. A dropped ball by an attacker also results in a change of
possession.
The game
starts when the referee blows the whistle and one attacking player taps
the touchball on the sand between the 2 cones in the middle of the
scoreline (try line).
[Alternatively, the player tapping off
can place the touchball on the scoreline, tap the ball with the foot, then
pick it up and move forward.] The 3 other attacking players must be
behind the scoreline.
At the start of play and after each touchdown is scored, the
3 defenders line up on the halfway line.
The referee blows the whistle to commence play
for each half, and also to recommence play after each touchdown is scored.
Players should not tap the ball until the whistle is
blown.
The attacking
team (ie. team in possession) is permitted to have a maximum of 4 players
on the field at all times. The defending team is permitted to have a
maximum of 3 players on the field at all times.
There is one exception to
this rule – when a defender intercepts the touchball, the attacking team
(which now becomes the new defending team) may continue to have 4 players
on the field until the next touch is effected.
Similarly, following the intercept,
the new attacking team (previously the defending team) can also have 4
players on the field.
Touch: a touch is defined as the minimum
force required to effect a touch on a player's body. Hard and overvigorous
touches by defenders will be penalised. An attacker can also effect a
touch on a defender and then play on via a rollball. Hard touches by
attackers will be also penalised.
Rollball: when touched, an
attacker must roll the touchball backwards between the legs, but no more
than 1 metre. Alternatively, the attacker may place the touchball on the
sand and walk over it. A loss of possession occurs if the rollball is not
performed correctly. At the rollball, the dummy half picks up the ball and
continues play by either passing the ball or running with
it.
Attackers must
return to the mark where they have been touched before doing a rollball.
If the attacker effects a rollball forward of (or over) the mark where the
touch was made, the attacker will be penalised (ie. defending team
receives a penalty tap).
Touchdown: a touchdown is awarded to the attacking
team when the touchball is placed on or over the scoreline. Bonus points
are awarded if the touchball is placed on or between the cones in the
middle of the scoreline (2 points) or placed on the Blue cone (3 points).
After a touchdown is awarded, the new defending team must retire to the
halfway line. The new attacking team taps off from between the 2 cones in
the middle of the scoreline.
Penalty: a forward
pass by an att acker results in a penalty tap to the defending
team.
Late
pass: a late pass by an attacker (ie. attacker passes the ball
after being touched) is also a penalty tap to the defending team. Note: a
pass is considered to be 'late' by the referee if:
- the hands of the attacker carrying the
ball have not moved past the middle of the body, and
- the attacker is touched prior to
completing the delivery of the pass.
[If the referee does not
consider the pass to be a 'late pass', he will call 'play
on']
The dummy half may run with the
ball after picking it up at the rollball. However, a loss of
possession occurs if dummy half is touched before passing the ball.
Also, if dummy half runs across the attacking scoreline while in
possession, a change of possession occurs.
When an attacker performs a rollball following
a touch, the defenders must be back at least 3 metres from where the
rollball occurs. Defenders offside at the rollball will be penalised or
the referee can play the advantage to the attacking team.
When a rollball
occurs, an onside defender (ie. back at least 3m) cannot move forward
until the dummy half touches the ball. If there is no dummy half in
position at the rollball, an onside defender can move forward. The dummy
half cannot baulk or delay picking up the touchball. If so, the onside
defenders may move forward, subject to confirmation by the referee.
Attackers must not
effect a rollball unless touched first. If a voluntary touch occurs, that
is, performing a rollball before being touched, the attacking team will be
penalised (ie. the defending team receives a penalty tap).
In situations where
an attacking team effects a quick rollball in an attempt to catch the
defending team offside, and a defender is offside (ie. not back 3m),
the referee will play the advantage by allowing the attacker to
continue despite being touched by the offside defender. If, however, the
defender is making every attempt to get onside, that is, does not
block the attacker or attempt in any way to slow down the play, and is
touched by the attacker in possession, the touch will count (provided the
defender is making every effort to get onside). If the attacker in
this situation is the dummy half, a change of possession will occur
(ie. dummy half caught)
Any knock-down of the touchball by a defender results in a
handover to the defending team. If a defender deliberately knocks the
touchball out of an attacker's hands, the attacking team receives a
penalty tap (ie. defending team is penalised).
If the touchball is intercepted by a defender,
the referee will call 'play on' if no touch is made. A player from the
new defending team must then leave the field when the first touch is
made. At the same time, an attacker can come onto the field of
play.
Replacements: Players from either side can be
replaced at any time provided there are no more than 4 attackers and 3
defenders on the field at any time. A touchdown will not be awarded to an
attacking team found to have more than 4 players on the field when the
touchdown is scored.
Sin bin: Players
using bad or abusive language (or sledging) toward other players or the
referee will either be penalised, sin binned or sent off, depending on the
severity of the offence.Players guilty of continual hard touches or other
infringements will face the same penalties.
A player sinbinned or sent off will take no
further part in the game. The player can however be replaced, so that a
team can still have a maximum of 4 attacking players or 3 defending
players.
The normal rules of
Australian touch football will apply to matters not specifically addressed
above.
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